🎮🕹️ Game Quest Retro

Press start on our sprint review! Share power‑ups, level‑up lessons, missing gear, and dream DLCs to level up our agile adventure.
45–60 min
4-12 people
Based on: Liked, Learned, Lacked, Longed For
🎮🕹️ Game Quest Retro

Template Columns

👍 Power‑Ups Loved

Celebrate the features and moments that felt like extra lives and bonuses.

Base column: Liked
📚 Level‑Up Lessons

Reflect on the new skills and strategies we unlocked during the sprint.

Base column: Learned
⚔️ Missing Gear

Identify the tools or processes that held us back, like a missing weapon.

Base column: Lacked
🌟 Dream DLC

Envision the enhancements and ideas we wish to add in future releases.

Base column: Longed For

About this template

A gamified sprint retrospective that lets teams celebrate wins, share lessons, spot missing tools, and brainstorm future enhancements.

When to use this template

Use when you want a fun, engaging review that energizes the team and surfaces both successes and improvement ideas.

How to facilitate

1

Set the stage by reminding the team of the game theme and the purpose of each column

2

Ask participants to write individual sticky notes for each column: Power‑Ups Loved, Level‑Up Lessons, Missing Gear, and Dream DLC

3

Collect the notes, group similar items, and place them on the virtual board under the appropriate headings

4

Facilitate a discussion for each column, celebrating wins, extracting actionable lessons, identifying blockers, and voting on the top Dream DLC ideas

5

Agree on concrete action items for the most critical Missing Gear and Dream DLC items and assign owners

Pro Tips

Use emoji reactions as quick votes to keep the energy high

Limit each participant to three notes per column to encourage concise, high‑impact input

Turn the top Dream DLC ideas into a backlog item with a clear definition of done

FAQ

What if the team is unfamiliar with the game terminology?

Explain the metaphor briefly at the start and map each column to familiar retrospective concepts, keeping the language simple.

How do we keep the discussion focused and avoid long tangents?

Set a timebox for each column (e.g., 8 minutes) and use a timer; gently steer conversation back to the items on the board.

What if we end up with too many Dream DLC ideas?

Vote using dot voting or emoji reactions to prioritize the top two or three ideas for the next sprint planning.

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At a glance

  • Duration

    45–60 min

  • Team Size

    4-12 people

  • Columns

    4 columns

  • Base Format

    Liked, Learned, Lacked, Longed For

Tags

gamified
team engagement
actionable
reflection
agile

Ready to get started?

Use this template to run your next retrospective