🦹♂️🔮 Disney Villain Takeover
Step into the lair of iconic Disney villains! Plot your next wicked moves, vanquish blockers, and unleash your team’s secret powers for a legendary sprint. Prepare to turn challenges into fairytale endings—evil laughs optional!
Template Columns
🧪 Brew New Spells (Start)
What new villainous techniques, tricks, or teamwork potions should we conjure to advance our plot?
Base column: Start🛑 Break Curses (Stop)
Which wicked habits or menacing routines should we banish from our story for a happier ending?
Base column: Stop🔮 Keep Scheming (Continue)
What deviously effective strategies or magical practices should we keep using to ensure our continued reign?
Base column: ContinueAbout this template
The Disney Villain Takeover retrospective invites teams to channel their inner villains, uncover new strategies, eliminate blockers, and celebrate what works to shape the next legendary sprint.
When to use this template
This format is ideal after challenging sprints or releases when your team needs an engaging, playful approach to tackle tough issues, spark creativity, and recharge morale.
How to facilitate
Set the scene by inviting the team to embrace the Disney villain theme and explain each column's purpose and playful twist.
Ask everyone to privately reflect and add notes to the three columns: Brew New Spells (Start), Break Curses (Stop), and Keep Scheming (Continue).
Encourage team members to review and react to others’ notes, grouping similar ideas for a clear discussion.
Facilitate a conversation around each column, using the villain theme to draw out creative solutions and examine what needs to stop or continue.
Collectively vote on the most important actions or changes to focus on in the next sprint.
Translate the top ideas into specific, assignable action items, confirming owners and timelines.
Wrap up with a quick round of 'villainous approvals,' letting each team member share one fiendishly clever takeaway.
Pro Tips
Lean into the theme by using fun backgrounds, sound effects, or even encouraging costumes to boost engagement.
Prompt the team to think beyond the obvious—what 'villainous' teamwork techniques are bold, unconventional, but powerful?
If energy is low, pause for a lightning round where team members pitch their most dramatic 'evil plot twist' improvement ideas.
Balance the playfulness with clear action planning; ensure takeaways are specific and not just fun in spirit.
FAQ
How can I keep the team focused with such a playful theme?
Set clear ground rules and timeboxes. Use the theme to spark ideas, but guide discussions back to team objectives and improvement.
What if someone is uncomfortable with the villain theme?
Remind the team it’s all about playful creativity, not personal beliefs. Allow opt-outs or encourage participants to create their own spin on the theme.
How do we ensure real improvements come from this format?
Document action items with clear owners and follow up in the next retro to track progress on changes and experiments.
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At a glance
- Duration
45–60 min
- Team Size
4-10 people
- Columns
3 columns
- Base Format
Start, Stop, Continue
Tags
Ready to get started?
Use this template to run your next retrospective