🗡️🔥 Diablo 2: Hellforge Retrospective

Descend into Sanctuary’s depths, slay bugs, loot insights, and forge a stronger sprint. Share your triumphs, curses, and the spells that keep us grinding forward.
45–60 min
4-12 people
Based on: Start, Stop, Continue
🗡️🔥 Diablo 2: Hellforge Retrospective

Template Columns

⚔️ Summon New Tactics

Identify fresh practices to start powering our quest.

Base column: Start
🛑 Banish Dark Arts

Highlight habits or blockers we must stop to avoid the abyss.

Base column: Stop
🔁 Keep the Sacred Relics

Celebrate ongoing strengths we’ll continue to wield.

Base column: Continue

About this template

A game‑themed sprint retrospective that lets the team surface wins, blockers, and new tactics using Diablo‑style language.

When to use this template

Use when the team wants a fun, high‑energy review after a sprint with many challenges or bug‑heavy work.

How to facilitate

1

Set the scene by reminding the team of the Diablo theme and explain the three columns: Summon New Tactics, Banish Dark Arts, Keep the Sacred Relics

2

Give each participant 3–5 minutes to write individual notes on sticky notes or virtual cards for each column, focusing on concrete examples from the sprint

3

Collect the notes and, column by column, have the group read them aloud, grouping similar items together

4

Facilitate a brief discussion for each column to clarify, prioritize, and decide on actionable items, especially for New Tactics and Banish Dark Arts

5

Close the session by voting on the top two actions to implement in the next sprint and capture them in the sprint board

Pro Tips

Encourage vivid, game‑style language but require a clear underlying action so ideas stay actionable

Use a timer for the silent writing phase to keep energy high and prevent over‑analysis

When grouping notes, assign a “loot rarity” label (common, rare, epic) to highlight high‑impact items

FAQ

What if the team struggles to come up with items for a column?

Prompt them with specific questions like ‘Which bug felt like a demon?’ for Banish Dark Arts, or ‘What new power‑up helped us win?’ for Summon New Tactics, and allow a brief group brainstorming.

How do we keep the fun theme from becoming a distraction?

Set a clear timebox for each phase and remind participants that the theme is a framing device; the focus remains on concrete actions and improvements.

Can we use this retrospective for non‑technical work?

Yes, the columns map to any process: new practices, things to stop, and strengths, so the game metaphor works for marketing, design, or operations teams as well.

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At a glance

  • Duration

    45–60 min

  • Team Size

    4-12 people

  • Columns

    3 columns

  • Base Format

    Start, Stop, Continue

Tags

team health
action-oriented
game-themed
continuous improvement
remote-friendly

Ready to get started?

Use this template to run your next retrospective